Unity Learn Create with Code is an incredible platform that lets you build games and interactive experiences from scratch. It's perfect for beginners who want to learn programming and game development.
With Unity Learn Create with Code, you can start building projects right away, even if you have no prior experience. The platform provides a comprehensive curriculum that covers the basics of programming and game development.
One of the best things about Unity Learn Create with Code is that it's highly interactive, with hands-on exercises and projects that let you practice your skills in a real-world setting. This makes it much easier to learn and retain information.
The platform also includes a vast library of tutorials and courses, covering everything from 2D and 3D game development to advanced topics like physics and graphics programming.
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Module 1: Basics
The first module is a free introductory module that lays the groundwork for learning code in Unity. It covers the basics of writing variables, functions, and your own scripts.
In this module, you'll gain a solid foundation in Unity's coding basics, which will serve as a springboard for more advanced learning. The module is designed to be easy to follow, making it perfect for beginners.
Here are some key details about Module 1:
Module One: Basics
In Module One, you'll learn the basics of writing code in Unity, including how to write variables, functions, and your own scripts. This module is a great starting point for beginners.
The module is free, making it an excellent introduction to Unity's coding capabilities. You can get started without committing to a paid course.
You'll learn how to write code in Unity, which is a fundamental skill for creating games and interactive experiences. This knowledge will serve as a foundation for more advanced topics.
Here's a brief overview of what you can expect to learn in Module One:
By the end of Module One, you'll have a solid grasp of the basics and be ready to move on to more advanced topics.
Chicken Loop
Chicken Loop is a project that showcases various programming concepts. It was created for a game jam and submitted as part of a course task.
The project demonstrates the use of Polymorphism. This is evident in the code, where the author has marked the polymorphic places with comments.
The code was developed in just two days, which is impressive. The project also highlights the importance of meeting deadlines.
The project's code can be found on GitHub, and a playable build is available on Itch.io. This allows developers to explore and learn from the code.
The author has documented some parts of the code in a Google document, providing additional context and explanations.
Scripting Fundamentals
You'll learn the basics of scripting in Unity by creating a classic arena shooter whereby geometric shapes try to crush you. This tutorial introduces you to the world of scripting and shows you how to create your own variables in Unity, the difference between reference types, value types, simple types and literals, and when to make a variable public.
To get started, you'll need to understand the anatomy of a script, which includes using directives, the class declaration, variables, and function blocks. You'll also learn how to connect scripts together in Unity, how to find other objects in the scene, and get references to their components.
Here are some key concepts to keep in mind:
- Variables: Learn how to create your own variables in Unity, the difference between reference types, value types, simple types and literals, and when to make a variable public.
- Functions: Understand how to use functions to create reusable code and make your scripts more efficient.
- Operators: Learn how to create basic logic by comparing, checking, and changing data with Operators.
- Loops & Iterators: Understand how to use loops to repeat actions and iterators to work with collections of data.
What Sets This Course Apart?
Many tutorials focus on a single example or sample project, which can make it difficult to apply what you've learned to your own projects.
This course takes a different approach by giving you a good understanding of the basics of scripting that you can apply to anything you make.
The problem with focusing on a single example is that it can be very difficult to know what to do when you try to build something for yourself.
Instead of showing you how to build a sample project, this course will equip you with the skills to build any project you can imagine.
Scripting
Scripting is a fundamental part of game development in Unity, and it's essential to understand the basics before diving into more complex concepts.
You'll learn what scripts in Unity are for and how you're likely to use them in your game. Scripts in Unity are used to add functionality and behavior to your game objects.
To start scripting in Unity, you'll need to learn about the different parts of a C# script, such as using directives, class declarations, variables, and function blocks.
In Unity, variables are used to store and manipulate data, and there are different types of variables, including reference types, value types, simple types, and literals.
Functions in Unity are used to group a set of statements together to perform a specific task, and you'll learn how to write, call, and use functions in your game.
Here's a list of key concepts to keep in mind when working with variables and functions in Unity:
Functions are a crucial part of scripting in Unity, and you'll learn how to create and use them to add behavior to your game objects.
In Unity, you can connect scripts together using events and delegates, which allow you to communicate between different scripts and objects.
To master the basics of scripting in Unity, you'll need to practice and experiment with different scripts and techniques.
By understanding the fundamentals of scripting in Unity, you'll be able to create more complex and engaging game mechanics and behaviors.
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Solving Problems
Solving problems is a crucial part of the game development process. You'll learn advanced scripting techniques in Module Two.
There are 19 parts in the demonstration series where you'll learn to use everything you've learned so far in context. This will help you identify and fix problems in your game.
You'll learn to solve your own problems using code in Module Two. This is a skill that will serve you well as you continue to create with code.
The demonstration series on solving problems with code is multi-part. This will give you a chance to practice what you've learned and apply it to your own projects.
You'll learn to use everything you've learned in context in this series. This is a great way to take your skills to the next level and become a more confident coder.
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Game Development
Game Development in Unity is an exciting field that can be learned with the right resources. Unity Tutorial for Beginners: Make a Domino Game is a great place to start, where you'll learn to create objects, size and position them, and add components for realistic physics.
You can also learn from Thomas Brush's "How to Make a 2D Game" tutorial, which covers game structure, Unity editor organization, and asset creation. This tutorial is perfect for those who have coding experience and want to create an "Angry Birds" style game.
Unity's Microgames, such as Brackeyes' "MAKING YOUR FIRST FPS in Unity with FPS Microgame!", are also great resources for learning Unity. These microgames are designed to help new developers learn while working on exciting projects.
Making a 2D Game
Making a 2D game is a fantastic way to start your game development journey. You can start with a tutorial like Thomas Brush's "How to Make a 2D Game", which covers a wide range of topics, including structuring a 2D game, organizing your Unity editor, and managing asset creation.
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Thomas Brush's tutorial is long, so it's best suited for people who have some coding experience or have made other kinds of games before. If that sounds like you, you'll learn a tremendous amount from this amazing tutorial.
Unity has a lot to offer, from creating new objects to adding realistic physics simulations. You can learn how to do this by following tutorials like the one on creating a Domino Simulator Game.
By the end of this tutorial, you'll have created a playable game! This is just the tip of the iceberg of what you can do in Unity. To take your skills to the next level, you can enroll in expert-guided classes from Create & Learn, where you'll get coaching every step of the way.
Here are some key topics to learn when making a 2D game:
- Structuring a 2D game
- Organizing your Unity editor
- Managing asset creation
- Adding realistic physics simulations
- Creating playable games
These topics will give you a solid foundation in Unity and help you create amazing 2D games.
2.1 Player Positioning
In game development, player positioning is a crucial aspect of game design. The player can move left and right based on the user's left and right key presses.
This is achieved by implementing a simple movement mechanic, where the player's x-coordinate changes in response to user input. By doing so, the player can navigate through the game world.
The player will not be able to leave the play area on either side, ensuring that the game remains contained within a specific boundaries.
This is done to prevent the player from getting lost or disoriented outside of the game world. It also helps to maintain a consistent game environment.
Here's a summary of the player positioning mechanics:
- The player can move left and right based on user input.
- The player cannot leave the play area on either side.
Sound Effects
Sound effects can greatly enhance the gaming experience, and Unity makes it easy to implement them.
You can use AudioSource.PlayOneShot() to play sound effects, like explosions or obstacles, in your game.
Music can be played during the game, and particle effects can be used at the player's feet when they run.
AudioClips and AudioSource are essential components in Unity's sound system.
Here are some key concepts to keep in mind when working with sound effects in Unity:
- Particle systems
- Child object positioning
- Audio clips and Audio sources
- Play and stop sound effects
By incorporating these elements, you can create a more immersive and engaging game for your players.
5.3 Game Over
In a game, a Game Over screen is a crucial feature that lets players know when the game is over. It should have a Restart button that allows players to start fresh.
A well-designed Game Over screen should include a Restart button that, when clicked, resets the game. This is exactly what we learned in Lesson 5.3 - Game Over.
The screen should also have a clear indication that the game is over, such as a message or a graphic. This helps players understand that the game has ended.
Here are the key features of a functional Game Over screen:
- A functional Game Over screen with a Restart button
- When the Restart button is clicked, the game resets
Having a Restart button also gives players the option to try again, which is a great way to keep them engaged with the game.
VR Development
Developing for VR can be a thrilling experience, and it's a field that's in high demand. This guided learning pathway will prepare you for a job in the VR industry.
VR development requires a strong foundation in programming, particularly in languages like C++ and Java. You'll also need to have experience with game engines such as Unity. The guided learning pathway will teach you how to use these tools effectively.
To get started, you'll need to invest in a good computer with a powerful graphics card, as VR development can be quite resource-intensive. This is something I've learned from my own experience, and it's essential for creating high-quality VR experiences.
UI
Unity UI is a powerful tool for game developers, and it's surprisingly easy to use. You can add custom user interfaces to your game with Unity UI.
One of the key features of Unity UI is its ability to incorporate animations into user interfaces. This can greatly enhance the overall gaming experience.
If you're new to Unity UI, it's best to start with a tutorial series. Unity offers a three-part tutorial series that covers the basics of Unity UI.
In the first part of the tutorial series, you'll learn how to add custom user interfaces to your game. This is a great place to start if you're just getting started with Unity UI.
By the end of the third part of the tutorial series, you'll have learned how to integrate Unity UI into a working game. This is a huge accomplishment, and it's a testament to the power of Unity UI.
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